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Neil Williams wrote:
Have you tried writing in GridLayout()?
Yes, done a big project in GridLayout, but we only had to use GridLayout once to lay the default screen settings, then it fades into the background.
It is a VERY high price to pay for platform independence.
It is exactly the same price you pay in HTML isn't it? Not assuming screen dimensions or resolutions in HTML, means it reads okay on my 1.5" high by 4" wide Nokia phone display. Java has similar design goals. GridLayout isn't so different from using tables or frames to layout HTML as far as I know - but your the HTML guru. As Paul point out, you can write code in Java that will display poorly on some displays, you just have to do a little more work. Can't believe Nokia would revert to C++ just to do this, you can extend the layout manager class to commit most sins.
As opposed to the API which lets you apply common functions and constructors?
No an API is an interface to another piece of code that you call. A template is a way of doing something generically in C++. A list has a beginning, and end, you can cross an item off, add it to the end, add it to the middle, compare lists, copy lists, cut sequences out reverse them, sort them etc. Doesn't matter if it is a list of shopping items or a list of friends. Also you might want to know how big your list is, reserve some space in case it grows, and much more. The C++ standard library does all this.
I really ought to get a Linux programming text didn't I!
Probably, but the STL is part of C++, it is the standard classes and templates you can rely on being there (alledgedly).
// here: node () {} node (char c, int i, double d) : c(c), i(i), d(d) {} };
Yes that's just a "constructor" for the structure.
If you are using a constructor and a destructor, wouldn't it be easier to use a class?
I could have used a "class node". Probably should have used a class, but I was just experimenting.
list<node> top;?Que? I can't find a reference to list<> - what does this line do?
That is the magic. The template says how to generically handle items in a list. list<node> applies this template to type "node", so now I have a "list of nodes". Here is a template example for a simple "swap" template function. How many times have you written this piece of code? In C++ you need only ever write it once, you could have written it ONCE in C, but it would probably not be type safe. http://www.infosys.tuwien.ac.at/Research/Component/tutorial/prw231.htm Perhaps it is easier if you look up the various STL's and see them in action. STL provides 'Containers' - vector, list, double ended queue, queue, stack, map (associative array), set, and bitset (array of booleans). It also provides algorithmns, iterators (I gave an example), adaptors, and other stuff. The STL library is not the last word on any of these, but the language philosophy says, if you invent your own container, where possible use a template, and adhere to the same approach, interfaces, and iterators, and people will be able to use your template easily, or even transparently. -- The Mailing List for the Devon & Cornwall LUG Mail majordomo@xxxxxxxxxxxx with "unsubscribe list" in the message body to unsubscribe.