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On 30/12/11 16:26, Gordon Henderson wrote:
Maybe not the best place to ask, but has anyone done any ultra simple cross platform 2D graphics coding?I'm trying to resurect something I did on the Apple II, er... 31 years ago and although I'm re-writing the program in C, I need to be able to plot pixels in a window.. The old Apple II was 280x192, but that's not critical here.I've briefly looked at things like QT, GTK+, OpenGL and even native raw, X, but while I'm probably going to opt for the simplest (Native X), I'd like it to be more cross platform - should I ever be bothered enough to go there. (ie. Mac + WinPC)I'm rather dissapointed in just how "hard" it is to do really simple olde-fashioned graphics. Ok, it's not hard as such, but it's many times more involved than it was 30 years ago when all I want is clear screen, select colour & plot a point... (Bonus to draw a line, but Bresenham's an old friend) What happened to good old simplicity!Of-course I could (and I have considered it!) just create an XTerm 280x192 characters and use termcap/curses ;-) but I'd rather use "proper" graphics..So ... Anyone ever done this? If so, what do you think is best for simplicity and cross platform?I suspect the solution I'll opt for will be to separate the graphics from anything else so if I ever do make it cross platform, I just re-write the end-platform graphics driver. Who knows!Cheers, Gordon
For really truly cross platform graphics: http://www.html5rocks.com/en/features/graphicseven the old one was pretty good ...http://raphaeljs.com/ or another JS library.
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